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Personal and contact details
- Currently available for work
- Location – Middlesbrough UK (willing to relocate)
- Mobile – 07821824612
- Email – Richard@rcraig-design.co.uk
- Portfolio – http://www.rcraig-design.co.uk/
Hard working, passionate graduate with a degree in Computer Games Art: I am looking to broaden my skills
range in a studio environment and meet any new challenges along the way. I am good at working with others
as required in my degree and personal projects, and very self-motivated to improve myself and succeed in everything I do.
Academic Qualifications
University attended Subject/Grade Dates
Teesside University BA Computer games Art 2006 - 2009
Middlesbrough 2/1
UKCollege attended Subject/Grade Dates
Causeway institute BTEC ND in E-media 2004 - 2006
Ballymoney Triple Distinctions
Northern Ireland
Software experience and knowledge
- 3D MAX
- Photoshop
- Mudbox
- Crazy Bump
- Unreal 3 Editor
- Valve hammer/source engine
- Wide range of modelling/texturing experience from characters to environment props
- Good with both solid and organic forms, although preference is organic
- Can work in both low and high poly, good with normalmap extraction processes
- Strong knowledge of multiplayer level design
Employment
Teesside University - 3D Artist
July 2009 - January 2010
- Was hired on a 6 month contract to produce character models and basic props
for one of the university's research & development teams.
Projects
Amber Cage – source engine (uni project)
- Designed and developed two character models, made to fit existing rigs in hl2. Successfully got the characters functioning in-game.
- Helped teach team-mates the workflow involved with getting content in-game.
Age of Chivalry – source engine
- Designed, constructed and contributed a map called aoc_sorrow which got added to the mod in an official update via Steam. The map
was full of custom props and materials made by myself.- Worked as a play-tester before the first public release, finding bugs and offering constructive criticism on the games balance.
Insects-infestation – source engine
- Designed and constructed 5 official maps for the mod, as well as creating most of the custom content used within them.
- Produced special plant models, view-models and reworked existing content by other team members to make them function properly in-game.
- Did most of the PR work towards the mod’s release, including creating the promotional screenshots, accompanying text information, and
contacting various half-life2 and modding websites to get the news updates out to as many people as possible.
Oblivion weapons – Elder scrolls Oblivion engine
- Produced various weapons and put them in-game
- Released a pack of 5 unique weapons for other oblivion modders to use as they please in their own projects.