As well as being able to
use the programs, over the years I have gained experience via modding,
mainly with the Half-life2 Source engine. I have experience with taking
models, textures, animations, level design projects and making them
fully functional in-game.
Insects-infestation
I worked as a level designer/modeller/texture artist
for a HL2 modification called insects-infestation. The mod’s unique
theme has allowed me to create wacky environments while still staying
true to the mod’s setting, such as around the base of a chopped
tree, or inside a dead cow, most other game themes just wouldn’t
allow this.
Oblivion weapon modelling
As a fan of oblivion the thought of destroying enemys with my own weapons
was to good to pass up, so I plunged in, made my own weapons and put
them in-game. I also released a pack of five unique weapons for other
modders to use in their own projects
as they please.
Age of Chivalry
Age of Chivalry is a medieval warfare mod created on the source engine.
As a fan of medieval/fantasy based themes, I followed the mod from its
beginnings and became a play-tester before its first beta release. I
also created a custom map for the mod called aoc_sorrow, which was full
of custom props and textures produced by myself. It can be seen in the
maps section.
Other
Most of the other content viewable on my website has been created for
other small projects, a lot of them for map battles at www.interlopers.net