A fantasy treehouse
produced for a university assignmnent.
Various props designed for my medieval map, aoc_sorrow.
An insect created with a biomechanical design, based on a cave cricket.
A mutated character model
made for a university animation module. 3516 Tri.
An alien character made
for a university assignment. Its design was inspired by
creatures with exoskeletons. 7098 Tri.
My first character model
made for a university assignment, the model is based
on the borg queen from star trek. The base mesh is just over 8000
tri. A high poly mesh
was produced to create the normalmap, i made the high-res head in
mudbox and the high-res
body in max.
Designed for a contest to
create an RTS building. This was my entry,
an alien building that creates new offensive units. I tried to give
it a biomechanical design.
It was placed 3rd in the competition.
These are a set of trees
designed for use in my map aoc_sorrow, found in the maps section.
They were designed to look old and dead.
These props are being made
as part of a sci-fi themed collection of textures and props.
These weapons were all made
for elder scrolls oblivion. I released them all in a pack for other
modders to use as they please, and released some of the in-game versions
for players
who wanted to use them without needing to download other mods.
Designed as an ammoclip,
it’s a parasite connected to a metal clip, which can
be attached to a type of sludge gun. When given an injection, the parasite
passes
sludge down through the tube and into the gun.
View models made for insects-infestation.
I did not model these – that was done by other
members of the team. I did however paint the textures for them,
and animated the large red termite jaws.
These are models which I
painted the textures for, but models were produced by other mod team members.
These are old/miscellaneous
models I have made over time.
A lot of them are simple map props for insects-infestation